Game programmer and audio designer with technical and creative skills

I’m a game developer with a strong focus on programming, complemented by a versatile skill set in narrative design, procedural animation, and audio production.

Throughout my projects, I’ve built and optimized core gameplay mechanics, developed complex AI, and implemented multiplayer systems while collaborating with multidisciplinary teams.

My work emphasizes creative problem-solving, technical expertise, and the ability to adapt to various challenges and platforms, from game jams to full-scale releases.

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Selected Projects

Featured Projects

https://youtu.be/TNLptB0koUA?si=G3g9gyX6qhQuR4lz


Skills

Programming Languages and Tools

:csharp-icon-1755x2048-5r3ugs1f: C#

:javascript-logo: JavaScript

:visualstudio2: Visual Studio

:z9a_bemb5qqivk9eoehcs2bmdjg3u3hslgggxzgo6jo: GDScript

:gamemaker: GML

:lua: Lua

:blueprint: Blueprint Visual Scripting

:paradox_interactive_logo: Paradox Scripting Language

Technical Expertise

:stack: Sprite Stacking

:tools: Tool Creation

:online: Online Multiplayer

:fluid: Water Simulation

:ai: AI Design

:storytelling: Storytelling

:music: Dynamic Music

:procedural: Procedural Animation

:2d3d: 2D & 3D Physics

:documentation: Documentation Writing

:splitscreen: Split Screen Multiplayer

:proceduralworld: Procedural World Generation

:crossplatform: Cross-platform Development