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Description

Atollo is an exploration game built on the PICO-8 platform, where players explore a procedurally generated world aboard their ship. As they navigate the seas, players fight aggressive pirates and interact with islands collecting stamps. The development of Atollo constantly requires overcoming PICO-8’s strict CPU and memory limitations, challenging me to optimize algorithms and systems to ensure seamless gameplay. By leveraging these constraints, I’m creating a visually engaging experience with complex procedural animations that bring the game’s dynamic world to life.

PICO-8

Contributions

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Images & Videos

Stylish cartoon-like animations for pirate combat

Stylish cartoon-like animations for pirate combat

The Mighty Kraken can only be hit by its own tenticles

The Mighty Kraken can only be hit by its own tenticles

Example of a procedurally generated world map

Example of a procedurally generated world map

Customization screen at the beginning of a game

Customization screen at the beginning of a game

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