
Atollo is an exploration game built on the PICO-8 platform, where players explore a procedurally generated world. As they navigate the seas aboard their customizable ship, players fight aggressive pirates and collect stamps.
The development of Atollo required overcoming PICO-8’s strict CPU and memory limitations, challenging me to optimize algorithms and systems to ensure seamless gameplay. By leveraging these constraints, I created a visually engaging experience with complex procedural animations that bring the game’s dynamic world to life.
What is Pico-8 ?
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Steam release trailer

Stylish cartoon-like animations for pirate combat

The boss kraken can only be hit by its own tentacles

Example of a procedurally generated world map

Customization screen at the beginning of a game
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